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Vce

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This is a demo of the VCE page, currently in development for launch in 2027. You have full access to Unit 1 AOS 1 and partial access to all other units.

Outcome 1: Use human-centred research methods to reframe a design problem and identify a communication need.

1.1.0 KEY KNOWLEDGE

Good Design Conceptions
Effective Visual Language
Discover and Define
Collaborative Problem Reframing
Ethical Human-Centred Research
Design Thinking Strategies
Presenting Research Findings
Brief Development
Research Design Terminology
Purpose
Context
Audience
Open in new window
Typography
Imagery
Colour
Form
Space
Layout
Visual Style
Dieter Rams memory gameOpen in new window
Innovation
Usefulness
Aesthetic
Understandable
Unobtrusive
Honest
Long Lasting
Thorough
Environmentally Friendly
Minimalistic
Interviews
Surveys
Focus Groups
Ethnographic Research
Open in new window
Audience or User Personas
Journey Mapping
Infographic and Data Visualisation
Affinity Map
Discover
Define
Develop
Deliver
Thinking types sorting game
Divergent Thinking
Convergent Thinking
Shared Mind Maps
Peer Critique
Stakeholder Survey
Design Pitch
Demography
Interests
Habits
Experiences
Mindset
Client
Client Need
Audience
Purpose
Context
Design Criteria
Deliverables

Outcome 2: Create visual language for a business or brand using the Develop and Deliver stages of the VCD design process.

1.2.0 KEY KNOWLEDGE

Using the Brief
Copyright and IP
Solution Development Methods
Divergent and Convergent Thinking
Audience Engagement Techniques
Visual Language Features
Production Methods and Media
Presenting and Critiquing
Constructive Feedback Techniques
Meeting Brief Requirements
Design Terminology
Client
Client Need
Audience
Purpose
Context
Design Criteria
Deliverables
Generate
Refine
Resolve
Thinking types sorting game
Divergent Thinking
Convergent Thinking

Presenting methods

Design Pitch
Design Critique

Feedback types

Qualitative
Quantitative
Evaluation Matrix
Traffic-light evaluation
Rubric or rating scale
Brand Story
Visual Identity
Language and Voice
Value Proposition

Design Elements

Type
Colour
Shape

Design Principles

Hierarchy
Contrast
Balance

Gestalt Principles

Proximity
Similarity
Figure/Ground

Common Methods

Manual Drawing
Photography
Digital Illustration

Common Materials

Paper/Card
Glass
Screen (Digital)

Common Media

Pencil
Vector Based
Raster Based

Outcome 3: Develop a sustainable object, considering design's influence and factors that influence design.

1.3.0 KEY KNOWLEDGE

Design Influencing Factors
Design Impact
Sustainable Circular Design
Object Design Visualisation
Object Rendering Techniques
Object Drawing Conventions
Design Terminology
Open in new window
Economic
Technological
Cultural
Environmental
Social
Reuse
Repurpose
Repair
Circular Design
Behaviours
Interactions
Systems
Outcomes
Open in new window
Surface
Material
Light
Shade and Shadow

Design Elements

Form
Texture
Tone

Design Principles

Scale
Proportion
Balance

Gestalt Principles

Closure
Similarity
Figure/Ground

Common Methods

Manual Drawing
Digital Modelling
Physical Modelling

Common Media

Vector-Based
Digital 3D Program

Common Materials

Timber
Polymer
Open in new window
Technical Flats
Third-Angle Orthogonal
Isometric
One-Point Perspective
Two-Point Perspective
Open in new window
Sketch Out
Crating
Details
Finishing

Outcome 1: Present an environmental design solution that draws inspiration from its context and a chosen design style.

2.1.0 KEY KNOWLEDGE

Environmental Design Process
Environmental Design Research
Styles and Traditions
Contextual Design Factors
Environmental Design Factors
Environmental Visual Language
Evaluative Annotation Terminology
Two-Dimensional Visualisation
Three-Dimensional Visualisation
Resolving Design Solutions
Environmental Drawing Conventions
Open in new window
Discover
Define
Develop
Deliver
Site
Location
Use
Surroundings
Observations
Interviews
Audience or Users
Site Research
Secondary Research
Design Precedents
Contemporary Styles
Design Movements
Cultural Traditions
Open in new window
Economic
Technological
Cultural
Environmental
Social

Design Elements

Form
Texture
Colour

Design Principles

Scale
Balance
Hierarchy

Gestalt and Organising Principles

Proximity
Continuity
Pattern

Common Methods

Manual Drawing
CAD Modelling
Model-Making

Common Materials

Glass
Timber
Masonry

Common Media

Plans and Elevations
Digital Renderings
Physical Models
Open in new window

2D Drawing

Floorplans (2D)
Elevations (2D)
Site plans

3D Depictions

Planometric
Perspective
Physical Model

Conventions

Line Types
Symbols
Dimensioning

Outcome 2: Apply culturally appropriate design practices and an understanding of the designer's ethical and legal responsibilities when designing personal iconography.

2.2.0 KEY KNOWLEDGE

Ethical and Legal Responsibilities
Indigenous Design Protocols
Culturally Appropriate Iconography
Visual Language Characteristics
Original Solution Development
Cultural Design Terminology
Generate
Develop
Present
Open in new window
Indigenous led
Self-determined
Community specific
Deep listening
Impact of design
Indigenous knowledge
Shared knowledge
Legal and moral
Reconciliation Action Plan (RAP)
Charter implementation
Traditional knowledge
Traditional cultural expression
Performances
Cultural objects/Sacred material
Documentation of Indigenous peoples' heritage
Culture and Context
Respect
Avoiding Stereotypes
Authentic Sources
Meaning
Personal Connection

Design Elements

Line
Shape
Colour

Design Principles

Figure/Ground
Balance
Contrast

Gestalt Principles

Similarity
Closure

Outcome 3: Apply the VCD design process to design an interface for a digital product, environment or service.

2.3.0 KEY KNOWLEDGE

Collaborative Interaction Design
Interactive Design Aesthetics
Diverse User Needs
Brief-Guided Development
Interaction Design Process
Interaction Design Research
Interaction Design Methods
Design Terminology
Iconographer
Colour Consultant
Front End Developer
Brand Identity Specialist
Web Accessibility Specialist
Back end Developer
User Experience Researcher
User Testing Specialist
Physical Needs
Cognitive Needs
Open in new window
Intuitiveness
Satisfaction
Efficiency
Accessibility
Open in new window
Discover
Define
Develop
Deliver
Find
Learn
Network
Plan
Usability Testing
Accessibility Testing
A/B Testing
Interviews
Observations
Surveys
Personas
Problem or Opportunity
User Need
Purpose
Context
Constraints
Design Criteria

Design Elements

Colour
Type
Shape

Design Principles

Hierarchy
Contrast
Scale

Gestalt Principles

Proximity
Similarity
Figure/Ground

Common Methods

Wireframing
Digital Prototyping

Common Media

Vector Based
Raster Based

Common Materials

Digital Screen

Outcome 1: Compare the ways in which visual communication practices are used by contemporary designers, using research methods and practical exploration.

3.1.0 KEY KNOWLEDGE

Contemporary Design Contexts
Contemporary Design Practices
Good Design Conceptions
Changing Design Practices
Field Visual Language
Professional Roles and Relationships
Evaluating Design Ideas
Design Resolution Decisions
Design Practice Factors
Ethical and Legal Obligations
Design Terminology
In-house
Agency
Freelance
Government
Past Practice
Present Practice
Future Practice
Open in new window
Contexts
Visual Language
Stakeholders and Specialists
Evaluating Ideas
Factors
Legal and Ethical
Open in new window

Methods

Manual Drawing
Digital Design
Model Making

Materials

Paper/Card
Ceramic/Masonry
Glass

Media

Raster Based
Vector Based
Pen/Pencil
Open in new window

Objects

Third-Angle Orthogonal
Flats

Message Design

Typography
Page Grid

Environment

Floorplans
Elevations

Interactive Experience

Typography
Screen Grid
Purpose
Context
Audience
Critique
Feedback
Testing
Evaluation
Dieter Rams memory gameOpen in new window
Innovation
Usefulness
Aesthetic
Understandable
Unobtrusive
Honest
Long Lasting
Thorough
Environmentally Friendly
Minimalistic
Open in new window

Visual Components

Typography
Imagery

Colour and Form

Colour
Form

Composition

Space
Layout

Style

Visual Style
Designer
Client
Stakeholders
Specialists
Open in new window
Technological
Economic
Cultural
Environmental
Social

Outcome 2: Compare and analyse design examples from selected field(s) of design practice, describing how aesthetic considerations contribute to the effective communication of information or ideas.

3.2.0 KEY KNOWLEDGE

Design Analysis Techniques
Visual Communication
Aesthetic Design Decisions
Aesthetic Design Relationships
Methods, Media and Materials
Design Decision Factors
Good Design Conceptions
Design Terminology
Describe
Compare
Analyse
Evaluate
Open in new window
Typography
Imagery
Colour
Form & Space
Layout
Visual Style
Open in new window
Point
Line
Shape
Form
Tone
Texture
Type
Colour
Open in new window
Balance
Figure/Ground
Hierarchy
Pattern
Contrast
Scale
Proportion
Cropping
Open in new window
Proximity
Continuity
Similarity
Closure
Common Fate
Figure/Ground
Focal Point
Organic
Geometric
Vibrant
Muted
Subtle
Playful
Simplistic
Sophisticated
Elegant
Dynamic
Purpose
Context
Audience
Open in new window
Technological
Economic
Cultural
Social
Environmental
Dieter Rams memory gameOpen in new window
Innovation
Usefulness
Aesthetic
Understandable
Unobtrusive
Honest
Long Lasting
Thorough
Environmentally Friendly
Minimalistic
Open in new window

Methods

Manual Drawing
Digital Design
Model Making

Materials

Paper/Card
Ceramic/Masonry
Glass

Media

Raster Based
Vector Based
Pen/Pencil

3.3.0 KEY KNOWLEDGE

Discover, Define and Develop
Design Thinking Strategies
Ethical Design Research
Defining Communication Needs
Generating Design Ideas
Visual Language Features
Legal and Ethical Obligations
Critique and Feedback
Good Design Conceptions
Design Terminology
Open in new window
Discover
Define
Develop
Deliver
Thinking types sorting game
Divergent Thinking
Convergent Thinking
Interviews
Surveys
Personas
Competitor Analysis
Secondary Research
Stakeholder Insights
Client
Communication Need 1
Communication Need 2
Purpose
Context
Audience or User
Constraints & Criteria
Open in new window
Seek Inspiration
Brainstorm
Ideation Sketching
Prototype
Test & Iterate
Annotate Decisions
Open in new window

Communication

Create Visual Language
Improve Clarity

Composition

Establish Hierarchy
Organise Composition

Emphasis and Unity

Create Emphasis
Create Unity
Present Ideas
Design Critique
Deliver Feedback
Respond to Feedback
Evaluate Ideas
Purpose
Context
Audience

4.1.0 KEY KNOWLEDGE

Deliver Phase
Brief-Led Resolution
Resolving Visual Language
Concept Production Methods
Testing and Resolution
Design Pitch Techniques
Meeting Brief Requirements
Good Design Conceptions
Legal and Ethical Obligations
Design Terminology
Open in new window
Discover
Define
Develop
Deliver
Communication Needs
Design Criteria
Constraints
Open in new window

Communication

Create Visual Language
Improve Clarity

Composition

Establish Hierarchy
Organise Composition

Emphasis and Unity

Create Emphasis
Create Unity

Methods

Manual Drawing
Digital Design
Model Making

Materials

Paper/Card
Ceramic/Masonry
Timber

Media

Raster Based
Vector Based
Print
Mock-Ups
Models
Low-Fidelity Prototypes
Testing
Evaluation
Purpose
Context
Audience
Illustrate Problem
Describe Research
Identify Challenges
Describe Goals
Idea Process
Selection Process
Feedback Prompts

4.2.0 KEY KNOWLEDGE

Solution Presentation Formats
Solution Production Techniques
Purposeful Visual Language
Stakeholder Communication
Open in new window
Discover
Define
Develop
Deliver
Open in new window
Presentation Boards
Model/Mockup
Technical Drawings
Digital Presentations
Clarity
Aesthetic Impact
Stakeholder Needs
Open in new window
Manual Methods
Digital Methods
Print Media
Screen Media
Physical Materials

Design Elements

Type
Colour
Form

Design Principles

Hierarchy
Contrast
Scale

Gestalt Principles

Proximity
Similarity
Closure
Open in new window
Symbols & Icons
Imagery
Layout
Scale
Colour